AI Insights · Timothy · July 2025
Top 5 3D Anime Games on Android in Australia, Q2 2025
Explore the performance of the top 3D anime games on Android in Australia during Q2 2025, focusing on revenue, downloads, and active users.
In the second quarter of 2025, the performance of top 3D anime games on the Android platform in Australia showcased intriguing trends in revenue, downloads, and active users. The data, provided by Sensor Tower, highlights the dynamics of five leading games in this category.
Crystal of Atlan by Nuverse Games saw its weekly revenue fluctuate, peaking at approximately $8K in early June before descending to around $3.3K by the end of the month. The game's downloads started strong with over 8.5K in the first week of June, but sharply dropped to just over 200 by the end of the month. Active users mirrored this trend, declining from 8.6K to under 1K.
Run! Goddess from TG Inc. experienced a decrease in revenue from $5.4K in early April to roughly $2.3K by the end of June. Downloads followed a similar downward trajectory, starting at 1.7K and decreasing to around 600. Active users saw a slight recovery mid-quarter, rising from 300 to over 500 before settling around 400.
Ragnarok X: Next Generation by Gravity Game Hub PTE. LTD. reported a consistent increase in revenue, reaching approximately $16.5K in early June, before stabilizing around $13.7K by the end of the month. Downloads decreased from 2.7K to just over 400, while active users dropped from 2.6K to just over 200.
Solo Leveling:Arise from Netmarble maintained a steady revenue flow, peaking at $10.4K in early April, and showing a slight decrease to $5.2K by the end of June. Downloads remained relatively stable, starting at 900 and ending at 860. The game maintained a large active user base, consistently around 40K, peaking at over 46K by the quarter's end.
Genshin Impact by COGNOSPHERE PTE. LTD. exhibited significant revenue growth, peaking at over $43K in mid-June. Downloads remained stable, averaging around 500 to 600 weekly. Active users showed a steady climb, starting from 8K and reaching nearly 10K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.